Enemies

Enemies come in a variety of forms, sizes, and flavors. A distinct feature of  is that each enemy has its own nutritional information that will affect what benefits you'll receive from consuming them.

Overview
From squads of organized Ghoul forces to violent predators and mutated Earthbound creatures, Chewie and Chewella have plenty of enemies to chew through. Luckily, ever new opponent is also a new source of resources: bullets, protein, and information for the Compendium.

Enemies emanating noxious green fumes have the proper bacteria and enzymes to trigger a crafting fermentation inside Chewie or Chewella’s gut. However, they will also cause you to regurgitate anything which was recently consumed, causing an expenditure of valuable resources. Choose when to kill or consume these baddies carefully.
 * Rotten and Infected Enemies

List

 * Garand: These soldiers are the grunts of the Ghoul Resistance. Preferring to keep a healthy distance, Garands will shoot from afar with basic weaponry.


 * Runners:Poor souls that have lost their higher intellectual functions due to long-term internal corruption from their implanted bio-nodes. These Ghouls are little more than mindless mouths on legs.


 * Camo Ghoul:Wearing active camo bodysuits and armed with vicious sickles, Camo Ghouls will chase their targets across vast distances, including state lines, if need be.


 * Goo Behemoth:Sentient blobs of leftover genetic material and bio-engineered implants. These seething masses of tentacles are strong and implacable, yet some rely more on their intelligence than their brawn to trap and manipulate their prey.


 * Dire Bear:Abnormally large versions of grizzly bears, these life forms have also developed a tough hide of bony protrusions as an extra layer of armor. In a turn that is truly out of character for bears, this mammal also has an incendiary breath attack.


 * Wonder Elks: Wonder Elks are mysterious creatures that roam Earth’s forests. In a true act of symbiosis (or laziness) they let their bird companions do the hunting and fighting for them.


 * Bird Gunner: Swarms of these drones were used for security patrols in many major cities. However, as Earth’s metropolises were abandoned, these robots were shut down, waiting to be scavenged and reactivated by the Ghouls.


 * Chunk:Members of the Ghoul army’s heavy support infantry wanted a weapon that was as large and imposing as themselves. The high-velocity gatling guns they were issued did not disappoint.


 * Ghoul Popper:These hideous atrocities make the Runners look appealing. Malfunctioning bio-nodes mean these shambling mounds are ready to burst, like a Ghoul burrito left in the microwave for too long.


 * Medbot:Before the Great Exodus, these nursing drones replaced humans and were known for their “aggressive helpfulness.”


 * Gore Turret:Part of a series of weapons designed to have more environmentally-friendly, biodegradable ammo.
 * Cadaver Wagon:While functioning armored personnel carriers are few and far between on Earth, oversized humanoid hulks are in ready supply.


 * Brain Drains:These unlicensed hypnotists are wanted in three solar systems for acts of "involuntary surgery."